ELITEs are units unique to each faction in both function and form. All ELITEs are bought at a whopping price of 25000G, but they are quite a menace once deployed. Each ELITE also has unique movement stats, this can be used to your advantage, but can also make things difficult: The Orange Star ELITE traverses mountains slower than plains, but are fast on roads and properties, the Blue Moon ELITE can't enter rivers, but is unaffected by forest, The Green Earth ELITE gains more defense points than the others, the Yellow Comet ELITE is affected by nothing and is faster than the others, and the Black Hole ELITE can't enter mountains.
Orange Star ELITE[]
The Orange Star ELITE is good all around, just like most of the Orange Star COs. They can take on almost everything, ranging from infantry, to tanks, to copters. However, they aren't very good against Md Tanks. Md Tanks aren't great against them, either.
Blue Moon ELITE[]
The Blue Moon ELITE focuses on anti-vehicle and anti-copter attacks. If the target has a wide surface area, they can handle it. But, as soon as other infantry are involved, you need to get some anti-infantry backup, otherwise you wasted your cash.
Green Earth ELITE[]
The Green Earth ELITE is mostly focused on anti-air attacks. However, it can still pack quite a punch to low-armor vehicles and infantry. When on the defensive is when they are most vulnerable.
Yellow Comet ELITE[]
The Yellow Comet ELITE is one of the fastest units, and is excellent in infantry combat (Sami beware). They have an indirect range of 5 spaces but can still attack directly. They are, however, the lightest armored of all ELITEs and must be used carefully. Their attack power is increased as much as the target unit is damaged: a full health target yields no bonus, but a target down to 5HP yields a 50% attack bonus for this ELITE.