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ELITE
ELITE profile image
Cost: 25000G

Orange Star

Strong Against: infantry, light-armor vehicles, copters. Weak Against: bombers, heavy-armor vehicles.

Blue Moon

Strong Against: vehicles, aircraft, naval units. Weak Against: anti-infantry weapons.

Green Earth

Strong Against: aircraft, light-armor vehicles. Weak Against: heavy-armor vehicles.

Yellow Comet

Strong Against: infantry, weak units. Weak Against: direct units.

Black Hole

Strong Against: infantry: light-armor vehicles. Weak Against: aircraft.

White Nebula

Strong Against: Unknown. Weak Against: Unknown.

ELITEs are units unique to each faction in both function and form. All ELITEs are bought at a whopping price of 25000G, but they are quite a menace once deployed. Each ELITE also has unique movement stats, this can be used to your advantage, but can also make things difficult: The Orange Star ELITE traverses mountains slower than plains, but are fast on roads and properties, the Blue Moon ELITE can't enter rivers, but is unaffected by forest, The Green Earth ELITE gains more defense points than the others, the Yellow Comet ELITE is affected by nothing and is faster than the others, and the Black Hole ELITE can't enter mountains.

Orange Star ELITE[]

OrangeStarELITEworldThe Orange Star ELITE is good all around, just like most of the Orange Star COs. They can take on almost everything, ranging from infantry, to tanks, to copters. However, they aren't very good against Md Tanks. Md Tanks aren't great against them, either.

Attack Power %

InfInfantry

200
MechMech 230
ReconRecon 180
TankTank 110
ArtillaryArtillery 150
RocketRocket 170
AAAnti-Air 140
MissileMissle 190
APCAPC 100
Md TankMd Tank 40
NeoNeo Tank 30
Meg TnkMega Tank 20
B-CoptB-Copter 200
T-CoptT-Copter 150
FighterFighter N/A
BomberBomber N/A
BShipBattleship 20
CruiserCruiser 30
LanderLander 20
SubSub N/A

Blue Moon ELITE[]

BlueMoonELITEworldThe Blue Moon ELITE focuses on anti-vehicle and anti-copter attacks. If the target has a wide surface area, they can handle it. But, as soon as other infantry are involved, you need to get some anti-infantry backup, otherwise you wasted your cash.

Attack Power %
InfInfantry 10
MechMech 15
ReconRecon 230
TankTank 180
ArtillaryArtillery 240
RocketRocket 270
AAAnti-Air 170
MissileMissle 280
APCAPC 250
Md TankMd Tank 100
NeoNeo Tank 90
Meg TnkMega Tank 50
B-CoptB-Copter 240
T-CoptT-Copter 200
FighterFighter 70
BomberBomber 50
BShipBattleship 40
CruiserCruiser 60
LanderLander 50
SubSub 70

Green Earth ELITE[]

GreenEarthELITEworldThe Green Earth ELITE is mostly focused on anti-air attacks. However, it can still pack quite a punch to low-armor vehicles and infantry. When on the defensive is when they are most vulnerable.

Attack Power %
InfInfantry 50
MechMech 65
ReconRecon 70
TankTank 55
ArtillaryArtillery 60
RocketRocket 80
AAAnti-Air 30
MissileMissle 80
APCAPC 40
Md TankMd Tank 15
NeoNeo Tank 10
Meg TnkMega Tank 5
B-CoptB-Copter 270
T-CoptT-Copter 290
FighterFighter 250
BomberBomber 250
BShipBattleship N/A
CruiserCruiser N/A
LanderLander N/A
SubSub N/A

Yellow Comet ELITE[]

YellowCommitELITEworldThe Yellow Comet ELITE is one of the fastest units, and is excellent in infantry combat (Sami beware). They have an indirect range of 5 spaces but can still attack directly. They are, however, the lightest armored of all ELITEs and must be used carefully. Their attack power is increased as much as the target unit is damaged: a full health target yields no bonus, but a target down to 5HP yields a 50% attack bonus for this ELITE.

Attack Power %
InfInfantry 250
MechMech 275
ReconRecon 40
TankTank 5
ArtillaryArtillery 10
RocketRocket 15
AAAnti-Air 1
MissileMissle 15
APCAPC 25
Md TankMd Tank 1
NeoNeo Tank 1
Meg TnkMega Tank 1
B-CoptB-Copter 15
T-CoptT-Copter 10
FighterFighter N/A
BomberBomber N/A
BShipBattleship N/A
CruiserCruiser N/A
LanderLander N/A
SubSub N/A
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